Visual Effects Jobs in Los Angeles
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Search Results - Visual Effects Jobs in Los Angeles
Electronic Arts-Los Angeles-
matter. A team where everyone makes play happen.Job Title: VFX Artist 2 — Apex LegendsLocation: Vancouver, BC · Los Angeles, CA · Madison, WIWork Model: HybridRespawn EntertainmentFounded in 2010, Respawn was created with the philosophy that when talented...
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Mercor-Los Angeles-
Summers, and Jack Dorsey.
Position: Film & Video Craft Expert (Camera, VFX, Editing & Performance)
Type: Contract
Compensation: $70–$100/hour
Location: Remote
Role Responsibilities
• Evaluate pairs of AI-generated videos and choose the stronger result...
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Electronic Arts-Los Angeles-
Overview
In this role you create real-time VFX for Apex Legends, integrating with design and engineering to enhance readability and visual identity. You’ll contribute to the live-service pipeline, supporting seasonal drops and events. You work...
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Eyeline-Los Angeles-
fidelity reconstruction and photorealistic image synthesis to solve real challenges in VFX and content creation pipelines.Architect, execute, and assess innovative algorithms and generative models or pipelines for image and video synthesis, relighting...
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Mercor-Los Angeles-careers-page.com-
consistent and accurate evaluations.
Qualifications
Must-Have
• 10+ years as a character animator focused on human and character acting.
• Animator credits on feature films, VFX features, or AAA game cinematics at recognized studios.
• Strong eye for micro...
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Riot Games-Los Angeles-
Overview
In this role, you design and implement dynamic visual effects for real-time gameplay, shaping atmosphere and readability. You will work within a small VFX team under the VFX Lead, ensuring high-quality, scalable effects that support cross...
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GPL Technologies-Los Angeles-
studios in media, entertainment, post-production, and VFX, our team of
engineers, consultants, and specialists understands the real pressure of creative deadlines. Our services
span managed IT, software services, security & compliance (TPN), cloud...
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Roku-Los Angeles-
scripts, treatments, storyboards, beat sheets, and production plans
• Direct across live-action, animation, VFX, motion, and AI-assisted approaches, choosing methods that serve the story
• Manage in-house production using AI-assisted workflows, upholding...
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Fox-Los Angeles-
leveraging digital and social media best practices, including video editing, eye-catching motion graphics, and sound design, to craft visually arresting digital contentCreate storyboards, comps, animation, visual effects, photo-retouching, and image...
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Walmart-Los Angeles-
requirements
Key requirements
• 5+ years in design within a commercial post facility, VFX studio, ad agency, or in‑house studio
• Portfolio showing advanced design craft and AI‑assisted content production
• Strong fundamentals in layout, typography, color...
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SKIMS-Los Angeles-
the post-production process across photography and video, including retouching, editing, color, sound, VFX, and final delivery.
• Partner with creative teams to manage rounds of feedback and approvals.
• Ensure assets are delivered accurately, on time...
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Eyeline-Los Angeles-
Overview
In this role you will advance photorealistic image synthesis and high-fidelity reconstruction for VFX and virtual production. You’ll shape new algorithms and generative pipelines, collaborating with artists and engineers to translate...
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Mercor-Los Angeles-careers-page.com-
consistent and accurate evaluations.
Qualifications
Must-Have
• 10+ years as a character animator focused on human and character acting.
• Animator credits on feature films, VFX features, or AAA game cinematics at recognized studios.
• Strong eye for micro...
Read more
DMS-Los Angeles-workable.com-
and localisation services to major film studios across the globe from its central London base. Our services include subtitling, dubbing, editing, colour-grading and visual effects for promotional materials to support worldwide feature film releases for use...
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Impact Theory-Los Angeles-workable.com-
to.
• Prioritize the fix list against a three to four month window, being explicit about what is in scope and what is not.
• Living in UE5’s animation systems: Anim Montages, Anim Notifies (hit frames, cancel windows, VFX/SFX triggers), Blend Spaces, Animation...
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